Student Life
Campus Recreation
Intramural Sports
Basketball (3 on 3)
Basketball (5 on 5)
Flag Football
Intramural Sports Handbook
Intramural and Recreation Facilities
IM Champions
Deck Hockey
Indoor Soccer
Frequently Asked Questions

Flag Football

General Playing Rules

  • 12 players max, 5 on the field at a time.
  • Rosters frozen after first game.
Game Play
  • Length: 2 twenty minute halves.
  • Overtime: Each team will have three tries to score from the 20 yard line. If the team scores it will have the option to go for either a one or two point conversion. If the game reaches a third overtime, teams will be required to attempt a two point conversion after a score.
  • Protests: All decisions on the field are final except for eligibility protests.
  • Forfeits: Must play with at least 4 players. There will be a 10 minute grace period.
  • Scoring:
    • Touchdowns are worth 6 points
    • PAT: From 2 yard line = 1 point, from 10 yard line = 2 points
    • Safety = 2 points
    • Defensive TD on a PAT = 2 points
  • Five Downs:
    • Each team has 5 downs to move the ball the length of the field.
    • There are no 1st downs.
    • There are no field goals or punting, after 4 downs, teams can either go for the TD or give the ball to their opponent on their 20 yard line.
  • Fumbles: Fumbled ball is dead when it hits the ground. Possession goes to the team that last had control of the ball.
  • Player is Down When:
    • The player's flag is pulled off.
    • The ball carrier's knee hits the ground.
    • A player is touched with one hand after his/her flag inadvertently falls off.
  • Blocking: THERE IS NO BLOCKING!!!
  • Holding: The defense may not hold the ball carrier to pull the flag
  • Ball Carrier: No straight arms or knocking away the hand of the defensive player as to impede his progress to pull the flag.
  • Pass Receivers: All players are eligible to receive a pass.
  • Rush of Passer:
    • Those rushing the passer must line up four yards from the line of scrimmage (this will be marked).
    • The defender can begin his rush after the referee counts to 4 seconds and gives the okay.
    • Each team gets one blitz per 5 downs. (The defender does not have to wait the 4 seconds to rush).
  • Line of Scrimmage: You must have 3 players at the line of scrimmage.
  • Timeouts: Each team has one timeout per half (not accumulating).